Oculus Rift
I finally have my Oculus Rift. These are the first consumer-priced VR goggles that deliver a satisfying virtual reality experience.
Rift the hardware sets up an incredible standard of quality that is hard to beat. Everything that has been done here has been done properly. It feels enjoyable wear that could be weared indefinitely if it didn't get warm inside.
Only thing that would make the hardware better would be the longer headstrap, so the spring-loading mechanism wouldn't press on my face as much.
Software in the other hand has some problems. Including:
- No Linux support.
- Configuration switch that must be set before programs outside oculus store are allowed to work.
- No way to choose which program is starting up when oculus is put on. It's always their store.
If these problems persist for some reason, I may have to avoid the future Oculus products and their app store. There are several reasons why:
- I am not going to buy any more Windows 10 licenses.
- If that configuration switch is ever removed and oculus closes their newly-created walled-garden, ordinary users might not care but it'd basically mean my HMD becomes an expensive brick from my view of point. There will be lots of non-oculus-store software I am going to use. Including many apps of my own that necessarily do not qualify there.
- If there ever comes a cool VR compositor that works better than Oculus store, I cannot switch into it. We had this shit for years with NVIDIA binary blob drivers for Linux. Do you think I want that again with some other product?
- I am completely tired of the bullshit where the hardware vendor attempts to restrict the use of their hardware. Yeah. "Mike" does it too. "Mike" is a fucking braindead idiot. I hate "Mike" for doing that too.
I still like and appreciate Oculus. That may have something to do with how they sent me and their every other kickstarter a free CV1 and overall signaled it's ripe time to try virtual reality again. I enjoy playing the games I got along the HMD and the whole thing jet-fueled some of my few VR related projects I have had in the plans since DK1.
And this time, the world is ready for VR.